Whats new in version 018a:New features:
• Add an /announce command for server administrators
• Add /showids command to see each object's ID (in test mode only)
• Added CMake build system for Linux and MinGW
• Server option to disallow team changing. Check in the INI
• More statistics tracking: distance, objects engineered, asteroids, turrets, and force-fields killed
• New ZC and Core default maps (courtesy of Quartz)
Bug fixes:
• Standalone install fixes
• Server voice chat enabled by default
• Nexus team spawns spawn appropriately now
• Fix crash when exiting Editor
• Fix Editor full screen scaling issues
• Several idle fixes
• Fix asteroid initial velocity
• Fix Zone not triggering EnteredZone event
• Fix Zone not getting IDs
• Fix odd crash with Zone Control and returning flags
• Fix Rabbit 'carrot' color
• Fix robot default Names
• Fix Editor saving IDs of objects to file
• Fix ForceFieldProjectors from jumping to incorrect walls in the Editor
Publisher review:Bitfighter is a fast-paced team-based outer-space multi-player combat game. There are many game modes and unique maps. Players can (and do) create maps by using the built-in map editor. Space exploration for warfare, construction, and beyond! It's fast, fun, and frenetic.
Bitfighter is a team-based strategy game featuring retro vector graphics and customizable ships. It's fast, fun, and frenetic.
Bitfighter is cross-platform and designed to run on Mac OS X, Windows, Linux, and has an active development team.
Requirements:Operating system:Mac OS X